DATE EVERYTHING! came out in June 2025, and is the first game developed by Sassy Chap Games, a studio formed by professional voice actors Ray Chase, Robbie Daymond and Max Mittelman. It includes over 11,000 hand-drawn art assets and an ensemble cast of over 100 voice actors, including some of my favorites, Matt Mercer, Brennan Lee Mulligan, Ashly Burch, SungWon Cho, Felicia Day, Neil Newbon and Courtenay Taylor.
I watched a bit on YouTube and DATE EVERYTHING! seemed like a silly, casual dating sim with a few naughty twists. So, I started livestreaming the game on August 19, just for something lowkey fun to do while I chilled and chatted with viewers.
Look, I know I’m not the target audience for this game. Not because I’m old and stuck in my ways. I don’t have a problem with pronouns, representation, body positivity or sexual content. I think these are some of the game’s strengths, along with creative character designs and excellent voice acting. The 100+ fully-voice characters in DATE EVERYTHING! represent a variety of ages, genders, sexual orientations, cultures and personalities.
As someone in her 50s, I found a lot of the storylines pretty immature. Some felt like PSA’s for people struggling to “adult.” But that’s all understandable and forgivable. After all, how many people over 50 are out here playing dating sims?
The biggest problem I had with DATE EVERYTHING! was that way too many of the “dateable” characters were delusional, dishonest, selfish, abrasive, manipulative, deeply traumatized, narcissistic or all of the above. The game should’ve been called Psychoanalyze Everything! or Everything Needs Therapy!
Maybe the creators and contributors to DATE EVERYTHING! were trying to subvert expectations and parody the dating sim genre, or teach some life lessons by showing players who NOT to date. But, that kind of content just wasn’t fun for me. There I was, wanting to play something casual and fun, and instead I was being threatened, yelled at, insulted or providing free therapy to a bunch of personified objects I would sell at a yard sale, first chance I got. (I’m looking at YOU, air fryer!)
Characters can hate you, rather than love or be friends, but I often found the “hate” relationship status to be unpredictable and confusing. Some characters I definitely wanted to hate me, but others I actually liked, all the way up until things went bad. Like, one minute, I’m hanging out watching sports with the vacuum, next minute he hates me. Or I’m dancing and smooching the sizzling breaker box babe, next thing I know he’s throwing me out of his bar. Just because I can’t make heads or tails of a kitchen sink mystery, now my magnifying glass is pissed off.
I couldn’t tell if I bungled storylines because I misunderstood subtext, because they needed a little more editing, or because the game was just plain ol’ glitched. Because there were a lot of glitches, such as incorrect item images, images popping up at the wrong time, mismatched dialogue/responses, softlocked quests, and more.
I played for 35 hours, mostly just trying to progress some of those softlocked storylines, but I didn’t bother finishing about half of the quests, which means I also didn’t “realize” anyone into becoming an actual human and getting them the hell out of my house. Not that it mattered, anyway, since I couldn’t realize any objects that hated me and get them gone. Why in the world would I want to be surrounded by things that loathed me? Yikes.
Then there are the in-game content warnings, which allow players to skip any characters’ storylines they might find too spicy or upsetting. I don’t understand why some characters had warnings and others did not.
The enthusiastic fan had a warning because of her stalker-like behavior, but the creepy guy peering at you through the HVAC vents was okay? The junk drawer had a warning because he’s a hoarder, but the air fryer, fridge, stove, treadmill and breaker box could be frightening, aggressive and hostile, without any warnings at all?
I appreciate that the devs didn’t want to trigger anyone affecting by hoarding, but abuse survivors? Well, fuck us, I guess.
DATE EVERYTHING! has an interesting concept, and there were some characters and storylines I really liked, but I feel like the devs were maybe a bit too ambitious. The complexity of a branching narrative with its cast of 100 characters seemed to get away from them, and the constant bugs, tonal shifts and inconsistencies really threw me off.
The character designs and voice acting were great but the writing was all over the place, and much of the content wasn’t even about dating. Some were mini-adventures, mysteries, shaggy-dog stories, couples counseling, individual therapy sessions, supernatural seances and other subjects that weren’t about dating at all.
When I found storylines engaging and endearing, if not particularly romantic, I didn’t mind. But many were repetitive, confusing, unfunny or so boring I started falling asleep in the middle of a livestream, which has never happened to me before.
Several conversations went something like this:
“Hmm.”
“…”
“Ugh.”
“I – uh uh”
“I don’t know.”
“Cool.”
“…”
“Whatevs.”
“I’ll think about it.”
“Yeah.”
I got so tired of clicking “X” to advance this kind of boring, pointless “writer has to hit the word count” prattle, I wanted to huck my controller at the screen.
After my husband watched a few encounters during a livestream, he asked me if this was a game for middle schoolers. Yeah, no, DATE EVERYTHING is rated “M 17+” for mature adults over 17, due to alcohol and drug references, partial nudity, strong language and sexual themes, including references to sex, bdsm, threesomes and sex toys.
I had a great time with some of the stories and characters, such as sorting through memories with Lady Memoria, going on dates with my desk, falling in love with the wall, helping a ghost in the attic, and playing a D20’s “Grottos and Gargoyles” campaign.
And I love the idea of bringing together so many voice actors, artist and writers, to make a dating sim with so much representation.
But, I’m just so sorry, DATE EVERYTHING! I don’t want to see you any more.

DATE EVERYTHING! is available for PlayStation 5, Xbox X/S, Windows PC and Nintendo Switch.
~ J.L. Hilton
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